using System;
using UnityEngine;
using System.Collections;
using Assets.Scripts;
using UnityEngine.UI;
public class UIController : MonoBehaviour
{
public Text Distance;
public Text Score;
public Text HighScore;
public Text NbVials;
public Image Vial1;
public Image Vial2;
public Image Vial3;
private Player _player;
void Start ()
{
_player = GameObject.FindWithTag("Player").GetComponent<Player>();
HighScore.enabled = false;
}
void Update ()
{
var score = _player.Score + int.Parse(Distance.text);
Score.text = (_player.Score + score).ToString();
}
}