using UnityEngine;
using System.Collections;
using Assets.Scripts;
public class StaticEnemy : MonoBehaviour
{
private GameObject _player;
private Transform _position;
void Start ()
{
_player = GameObject.FindWithTag("Player");
_position = GetComponent<Transform>();
}
void Update ()
{
if (_position.position.x < Camera.main.ScreenToWorldPoint(new Vector3(0, 0, 0)).x)
{
Destroy(gameObject);
}
}
void OnTriggerEnter2D(Collider2D other)
{
gameObject.SetActive(false);
_player.GetComponent<Player>().SetBlinking();
_player.GetComponent<Player>().Battery -= 8;
}
}