using System;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Assets.Scripts.Utils
{
public static class BackButtonHelper
{
public static void quitOnBack() {
if (Input.GetKeyDown(KeyCode.Escape))
Application.Quit();
}
public static void menuOnBack() {
if (Input.GetKeyDown(KeyCode.Escape))
SceneManager.LoadScene("Menu");
}
public static void playOnBack() {
if (Input.GetKeyDown(KeyCode.Escape))
SceneManager.LoadScene("Main");
}
}
}