using UnityEngine;
using System.Collections;
using Assets.Scripts;
public class Collectible : MonoBehaviour
{
private GameObject _player;
void Start()
{
_player = GameObject.FindWithTag("Player");
}
void Update()
{
}
void OnTriggerEnter2D(Collider2D other)
{
Destroy(gameObject);
_player.GetComponent<Player>().Score += 50;
_player.GetComponent<Player>().Progression += 1;
_player.GetComponent<Player>().NbVials += 1;
}
}