PLN, mid-run: 'wait bass was also on 89 not yet 76 whyyy i thought we were
systemic :((' — and he was right to be annoyed. The answer is embarrassing and
exactly the bug we already fixed one layer up.
tools/migrate-columns.py hardcoded SETLIST = armada/setlist_opal2026.txt. That
.txt was 13 tracks while backlog.md was 15. So when the remap ran, the two
tracks PLN had just added were the only two it never saw — ouais_je_funk and
lime_tacos kept their pre-remap CCs and he found out by reaching for a control
that wasn't there. Same shape as #120/#121: a generated artifact consumed as if
it were the source. resolve() now calls setlist.tracks(), i.e. backlog.md.
Re-planned against the real set: 22 pending moves across 4 tracks, 11 of 15
already clean. Then PLN cut lime_tacos ('actually weak, will have more fun on
ouais funk and perfect') — removed from backlog.md, and the 14-track setlist
plus the plan regenerated themselves from it. That is the pipe working.
Applied, 10 moves:
wap d4 octer/octersubsub ^52 -> ^32 (B4)
piment d7 modIndex/octersub swapped onto B7/C7 in declaration order
ouais d3 snare gate ^44 -> ^43 (E3)
ouais d4 crush ^53->^52 (C4), octersub -> ^32 (B4)
ouais d5 width/crush swapped onto B5/C5
ouais d5 superimpose ^57 -> ^89 (F5, gestures live on row F)
ouais d7 UPDOWN ^55 -> ^35 (B7)
d4's 'ply 2' had been authored on a KNOB (^56) and the migrator dutifully gave
it d4's B4 slot, which pushed the octersub into an overflow FIXME. But PLN had
just asked for exactly the opposite layout — 'd4 52 a crush? 32 a octersub
maybe?' — so ply moved to ^44 (E4, a gate on the gate row, free now that d3's
snare vacated it) and both effects got their proper knobs. No FIXME left.
Verified: migrate-columns --plan reports 0 moves, silent-eval --seeded 14/14 ok.
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