using UnityEngine; using System.Collections; using UnityEngine.UI; public class SimpleEnnemy : MonoBehaviour { private Transform _position; public float Speed = 2f; void Start () { _position = GetComponent<Transform>(); } void Update () { _position.Translate(new Vector3(Speed * Time.deltaTime, 0, 0)); if (_position.position.x < Camera.main.ScreenToWorldPoint(new Vector3(0, 0, 0)).x) { gameObject.SetActive(false); } } void OnTriggerEnter2D(Collider2D other) { Debug.Log("Entered"); gameObject.SetActive(false); } }