using System; using UnityEngine; using UnityEngine.SceneManagement; namespace Assets.Scripts.Utils { public static class BackButtonHelper { public static void quitOnBack() { if (Input.GetKeyDown(KeyCode.Escape)) Application.Quit(); } public static void menuOnBack() { if (Input.GetKeyDown(KeyCode.Escape)) SceneManager.LoadScene("Menu"); } public static void playOnBack() { if (Input.GetKeyDown(KeyCode.Escape)) SceneManager.LoadScene("Main"); } } }