diff --git a/Assets/Prefabs/Bird.prefab b/Assets/Prefabs/Bird.prefab index 58a3023..d76b75c 100644 Binary files a/Assets/Prefabs/Bird.prefab and b/Assets/Prefabs/Bird.prefab differ diff --git a/Assets/Prefabs/Cloud.prefab b/Assets/Prefabs/Cloud.prefab index d235977..fbcb3ee 100644 Binary files a/Assets/Prefabs/Cloud.prefab and b/Assets/Prefabs/Cloud.prefab differ diff --git a/Assets/Prefabs/Tholuen.prefab b/Assets/Prefabs/Tholuen.prefab index 522cb7f..d689c6d 100644 Binary files a/Assets/Prefabs/Tholuen.prefab and b/Assets/Prefabs/Tholuen.prefab differ diff --git a/Assets/Scenes/Main.unity b/Assets/Scenes/Main.unity index b941ab0..7628930 100644 Binary files a/Assets/Scenes/Main.unity and b/Assets/Scenes/Main.unity differ diff --git a/Assets/Scripts/GameController.cs b/Assets/Scripts/GameController.cs index 3e8fe45..758c3ec 100644 --- a/Assets/Scripts/GameController.cs +++ b/Assets/Scripts/GameController.cs @@ -27,7 +27,7 @@ namespace Assets.Scripts void Update() { - Camera.main.transform.Translate(new Vector3(2f*Time.deltaTime, 0, 0)); + Camera.main.transform.Translate(new Vector3(4f*Time.deltaTime, 0, 0)); var rightBorder = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, 0)).x; var leftBorder = Camera.main.ScreenToWorldPoint(new Vector3(0, 0, 0)).x; diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs index 0a78de8..5ecbc78 100644 --- a/Assets/Scripts/Player.cs +++ b/Assets/Scripts/Player.cs @@ -31,7 +31,7 @@ namespace Assets.Scripts if (Battery < 12) SceneManager.LoadScene("GameOver"); - if (Progression == 5) + if (Progression == 25) SceneManager.LoadScene("Win"); } diff --git a/Assets/Scripts/UIController.cs b/Assets/Scripts/UIController.cs index 6f7a5fe..6224982 100644 --- a/Assets/Scripts/UIController.cs +++ b/Assets/Scripts/UIController.cs @@ -44,6 +44,6 @@ public class UIController : MonoBehaviour private void DisplayBattery() { Battery.sprite = BatteryImages[_player.Battery/8]; - Progression.sprite = ProgressionSprites[_player.Progression]; + Progression.sprite = ProgressionSprites[_player.Progression / 5]; } }