From 943066cf73888205c310d7061fc9852fec3fc2fb Mon Sep 17 00:00:00 2001 From: Paul-Louis NECH <pln@algolia.com> Date: Fri, 28 Oct 2016 13:00:28 -0400 Subject: [PATCH] Enemies: spawn to the top, clouds only after 3 heights --- Assets/Scripts/Spawner.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/Spawner.cs b/Assets/Scripts/Spawner.cs index 93ec543..7608603 100644 --- a/Assets/Scripts/Spawner.cs +++ b/Assets/Scripts/Spawner.cs @@ -35,11 +35,11 @@ public class Spawner : MonoBehaviour var r = _rand.Next(100); if (r < 20) - Instantiate(StaticEnemy, new Vector3(_rightBorder, _rand.Next(1, 9), 0), Quaternion.identity); + Instantiate(StaticEnemy, new Vector3(_rightBorder, _rand.Next(3, 12), 0), Quaternion.identity); else if (r < 45) Instantiate(Toluen, new Vector3(_rightBorder, _rand.Next(1, 9), 0), Quaternion.identity); r = _rand.Next(100); if (r < 50) - Instantiate(BasicEnemy, new Vector3(_rightBorder, _rand.Next(1, 9), 0), Quaternion.identity); + Instantiate(BasicEnemy, new Vector3(_rightBorder, _rand.Next(1, 12), 0), Quaternion.identity); } } -- libgit2 0.27.0