diff --git a/Assets/Scripts/API.meta b/Assets/Scripts/API.meta
new file mode 100644
index 0000000..e263db5
--- /dev/null
+++ b/Assets/Scripts/API.meta
@@ -0,0 +1,9 @@
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+licenseType: Free
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diff --git a/Assets/Scripts/API/Score.cs b/Assets/Scripts/API/Score.cs
new file mode 100644
index 0000000..31f572f
--- /dev/null
+++ b/Assets/Scripts/API/Score.cs
@@ -0,0 +1,15 @@
+using System;
+
+namespace Assets.Scripts.API
+{
+	[Serializable]
+	public class Score
+	{
+		public string playerName;
+		public string team;
+		public int score;
+		public DateTime date;
+
+	}
+}
+
diff --git a/Assets/Scripts/API/Score.cs.meta b/Assets/Scripts/API/Score.cs.meta
new file mode 100644
index 0000000..a79a0fc
--- /dev/null
+++ b/Assets/Scripts/API/Score.cs.meta
@@ -0,0 +1,12 @@
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diff --git a/Assets/Scripts/API/Server.cs b/Assets/Scripts/API/Server.cs
new file mode 100644
index 0000000..f7e52f5
--- /dev/null
+++ b/Assets/Scripts/API/Server.cs
@@ -0,0 +1,55 @@
+using System;
+using UnityEngine;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine.Networking;
+
+namespace Assets.Scripts.API
+{
+	public class Server
+	{
+		public static string HOST = "http://localhost:8990";
+
+		public Server ()
+		{
+		}
+
+		public static List<Score> GetScores ()
+		{
+			UnityWebRequest www = UnityWebRequest.Get(HOST + "/scores/");
+			www.Send();
+
+			if (www.isError) {
+				Debug.LogError("Error:" + www.error);
+				return null;
+			}
+			else {
+				Debug.Log("Got response: " + www.downloadHandler.text);
+				ScoresRes res = JsonUtility.FromJson<ScoresRes>(www.downloadHandler.text);
+				Debug.Log("Got scores: " + res.scores);
+
+				string mockText = "{\"status\":\"ok\",\"scores\":[" +
+					"{\"playerName\":\"John Smith\",\"team\":null,\"score\":10,\"date\":\"2016-10-23T12:42:54.810Z\",\"_id\":\"d21b623e9b394993be3224de89099194\"}," +
+					"{\"playerName\":\"Randy\",\"team\":\"iGEM Headquarters\",\"score\":42,\"date\":\"2016-10-23T12:45:45.774Z\",\"_id\":\"a3a66de22b30450492f8f6b1bf178123\"}" +
+					"]}";
+				ScoresRes mock = JsonUtility.FromJson<ScoresRes>(mockText); //TODO: Why does JsonUtility fail to deserialize? /o\
+				Debug.Log("Mock scores: " + mock);
+				return res.scores;
+			}
+
+		}
+
+		[Serializable]
+		private class ScoresRes {
+			public string status { get; set;}
+			public List<Score> scores { get; set;}
+			public ScoresRes() {}
+
+			public ScoresRes(string status, List<Score> scores) {
+				this.scores = scores;
+				this.status = status;
+			}
+		}
+	}
+}
+
diff --git a/Assets/Scripts/API/Server.cs.meta b/Assets/Scripts/API/Server.cs.meta
new file mode 100644
index 0000000..338c0a3
--- /dev/null
+++ b/Assets/Scripts/API/Server.cs.meta
@@ -0,0 +1,12 @@
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diff --git a/Assets/Scripts/Model.meta b/Assets/Scripts/Model.meta
new file mode 100644
index 0000000..cb91f3e
--- /dev/null
+++ b/Assets/Scripts/Model.meta
@@ -0,0 +1,9 @@
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+guid: c56230d4575634b8896a178b68e9a055
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+licenseType: Free
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diff --git a/Assets/Scripts/SimpleEnnemy.cs b/Assets/Scripts/SimpleEnnemy.cs
index 84e75af..ccb8c14 100644
--- a/Assets/Scripts/SimpleEnnemy.cs
+++ b/Assets/Scripts/SimpleEnnemy.cs
@@ -1,6 +1,7 @@
-using UnityEngine;
-using System.Collections;
+using Assets.Scripts.API;
+using UnityEngine;
 using UnityEngine.UI;
+using System.Collections;
 
 public class SimpleEnnemy : MonoBehaviour
 {
@@ -27,5 +28,12 @@ public class SimpleEnnemy : MonoBehaviour
     {
         Debug.Log("Entered");
         gameObject.SetActive(false);
+        //GetScores(); TODO: Successfully get scores from API
     }
+
+	void GetScores() {
+        Debug.Log("Getting scores...");
+        Server.GetScores();
+        Debug.Log("Got scores.");
+	}
 }