diff --git a/Assets/Scripts/GameController.cs b/Assets/Scripts/GameController.cs index 5a24480..059bf44 100644 --- a/Assets/Scripts/GameController.cs +++ b/Assets/Scripts/GameController.cs @@ -7,8 +7,9 @@ namespace Assets.Scripts { public class GameController : MonoBehaviour { - public static int PoolSize = 256; - public static float Speed = 4f; + public static int PoolSize = 256; + public static float InitialSpeed = 4f; + public static float Speed = InitialSpeed; public GameObject Wall; public GameObject BG; diff --git a/Assets/Scripts/GameOver.cs b/Assets/Scripts/GameOver.cs index 9e6ac4f..cfa0e96 100644 --- a/Assets/Scripts/GameOver.cs +++ b/Assets/Scripts/GameOver.cs @@ -34,6 +34,7 @@ public class GameOver : MonoBehaviour public void OnButtonPlayClicked() { + GameController.Speed = GameController.InitialSpeed; SceneManager.LoadScene("Main"); } diff --git a/Assets/Scripts/UIController.cs b/Assets/Scripts/UIController.cs index 3340d0a..52da0e9 100644 --- a/Assets/Scripts/UIController.cs +++ b/Assets/Scripts/UIController.cs @@ -55,6 +55,5 @@ public class UIController : MonoBehaviour private void DisplayBattery() { Battery.sprite = BatteryImages[_player.Battery/8]; - Progression.sprite = ProgressionSprites[_player.Progression / 5]; } }