diff --git a/Assets/Scenes/Main.unity b/Assets/Scenes/Main.unity index 02ee0cb..1512ef8 100644 Binary files a/Assets/Scenes/Main.unity and b/Assets/Scenes/Main.unity differ diff --git a/Assets/Scripts/API/Server.cs b/Assets/Scripts/API/Server.cs index 450d78f..72c6c78 100644 --- a/Assets/Scripts/API/Server.cs +++ b/Assets/Scripts/API/Server.cs @@ -41,23 +41,13 @@ namespace Assets.Scripts.API } } - public void PostScore(int score, String playerName, String playerTeam = null) + public static void PostScore(int score, String playerName, String playerTeam = null) { - //TODO (Fixme) How can I use Server.PostScore() - StartCoroutine(PushScoreAsync(score, playerName, playerTeam)); - } - - IEnumerator PushScoreAsync(int score, String playerName, String playerTeam) { WWWForm form = new WWWForm(); form.AddField("name", playerName); form.AddField("team", playerTeam); form.AddField("score", score); - - WWW w = new WWW(HOST_DEV + "/score/", form); - yield return w; - if (!string.IsNullOrEmpty(w.error)) { - print(w.error); - } + WWW www = new WWW(HOST_PROD + "/score/", form); } [Serializable] diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs index 20759e1..62779a9 100644 --- a/Assets/Scripts/Player.cs +++ b/Assets/Scripts/Player.cs @@ -34,14 +34,13 @@ namespace Assets.Scripts { if (PlayerPrefs.GetInt("highscore") < Score) PlayerPrefs.SetInt("highscore", Score); - Server server = GetComponent(typeof(Server)) as Server; - server.PostScore(Score, "PLN", "iGEM IONIS"); - SceneManager.LoadScene("GameOver"); + SceneManager.LoadScene("GameOver"); + } if (Progression == 25) { Score += 200; - } + } } public void Blink()