From 0220008db53f4eb95d90babec1d1494d0e5573b3 Mon Sep 17 00:00:00 2001 From: Paul-Louis NECH Date: Thu, 27 Oct 2016 20:08:44 -0400 Subject: [PATCH] Main: Remove references to Vial{1,2,3} --- Assets/Scripts/UIController.cs | 12 ------------ 1 file changed, 12 deletions(-) diff --git a/Assets/Scripts/UIController.cs b/Assets/Scripts/UIController.cs index f84acc6..1e00890 100644 --- a/Assets/Scripts/UIController.cs +++ b/Assets/Scripts/UIController.cs @@ -11,9 +11,6 @@ public class UIController : MonoBehaviour public Text Score; public Text HighScore; public Text NbVials; - public Image Vial1; - public Image Vial2; - public Image Vial3; public Image Battery; public Image Progression; public Sprite[] ProgressionSprites; @@ -26,9 +23,6 @@ public class UIController : MonoBehaviour { _player = GameObject.FindWithTag("Player").GetComponent(); HighScore.enabled = false; - Vial1.enabled = false; - Vial2.enabled = false; - Vial3.enabled = false; _oldHs = PlayerPrefs.GetInt("highscore"); } @@ -53,12 +47,6 @@ public class UIController : MonoBehaviour private void HandlePowerUps() { - if (_player.NbVials >= 5) - Vial1.enabled = true; - if (_player.NbVials >= 10) - Vial2.enabled = true; - if (_player.NbVials >= 15) - Vial3.enabled = true; } private void DisplayBattery() -- libgit2 0.27.0