// Evaluate the block below to start the mapping MIDI -> OSC. var on, off, cc; var osc; osc = NetAddr.new("127.0.0.1", 6010); MIDIClient.init; MIDIIn.connectAll; // Initial: sends velocity on note's channel // on = MIDIFunc.noteOn({ |val, num, chan, src| // osc.sendMsg("/ctrl", num.asString, val/127); // }); on = MIDIFunc.noteOn({ |val, num, chan, src| // it will be passed the arguments val, num, chan, and src, corresponding to the message value (e.g. velocity, control value, etc.) osc.sendMsg("/ctrl", "note", (num - 60)); }); off = MIDIFunc.noteOff({ |val, num, chan, src| osc.sendMsg("/ctrl", "note", 0); }); cc = MIDIFunc.cc({ |val, num, chan, src| osc.sendMsg("/ctrl", num.asString, val/127); }); if (~stopMidiToOsc != nil, { ~stopMidiToOsc.value; }); ~stopMidiToOsc = { on.free; off.free; cc.free; }; // Evaluate the line below to stop it. // ~stopMidiToOsc.value; /* This is an example startup file. You can load it from your startup file (to be found in Platform.userAppSupportDir +/+ "startup.scd") */ ( // configure the sound server: here you could add hardware specific options // see http://doc.sccode.org/Classes/ServerOptions.html s.options.numBuffers = 1024 * 256; // increase this if you need to load more samples s.options.memSize = 8192 * 32; // increase this if you get "alloc failed" messages s.options.numWireBufs = 128; // increase if "exceeded number of wire buffer" messages s.options.maxNodes = 4096 * 32; // increase this if you are getting drop outs and the message "too many nodes" s.options.numOutputBusChannels = 2; // set this to your hardware output channel size, if necessary s.options.numInputBusChannels = 2; // set this to your hardware output channel size, if necessary // boot the server and start SuperDirt s.waitForBoot { ~dirt = SuperDirt(2, s); // two output channels, increase if you want to pan across more channels ~dirt.loadSoundFiles; // load samples (path containing a wildcard can be passed in) // for example: ~dirt.loadSoundFiles("/Users/myUserName/Dirt/samples/*"); // s.sync; // optionally: wait for samples to be read ~dirt.start(57120, 0 ! 12); // start listening on port 57120, create two busses each sending audio to channel 0 ~looper = TidalLooper(~dirt); // Start TidalLooper on top :) // optional, needed for convenient access from sclang: ( ~d1 = ~dirt.orbits[0]; ~d2 = ~dirt.orbits[1]; ~d3 = ~dirt.orbits[2]; ~d4 = ~dirt.orbits[3]; ~d5 = ~dirt.orbits[4]; ~d6 = ~dirt.orbits[5]; ~d7 = ~dirt.orbits[6]; ~d8 = ~dirt.orbits[7]; ~d9 = ~dirt.orbits[8]; ~d10 = ~dirt.orbits[9]; ~d11 = ~dirt.orbits[10]; ~d12 = ~dirt.orbits[11]; ); }; s.latency = 1; // increase this if you get "late" messages );