-- https://www.youtube.com/watch?v=2xwUq7KL908 -- Proper Trap Beat Structure -- /12: -- 2m rtm - 2m full - 2m -guit - 2m -flute - 2m full -- 2m rtm -- Hh / oh: ff tt tt ff tt ff -- Melody: up and down octave -- Take out all drums when instrument comes back. -- or at the end of some bars with e.g. only guitar -- cp: Remove last of 4th bar d3 $ whenmod 8 6 (fast "<1 [1 2]> . 2") $ "dr*[8!3 <16!3 [16 8]>]" # gain 0.5 -- https://www.edmprod.com/how-to-make-trap-music/ -- 7 Steps To Beats That Hit Hard -- TODO: Step 4: Sprinkle the FX do -- resetCycles setcps (160/60/4) let g = (# djfbus 1 0.5) d1 $ g -- Kick -- Add some extra kicks here and there (e.g. double kick on beat 1) $ "<[k*<1!4 2 1!2 2> ~] [~ k]> . ~ ~ <~!3 k> ~" # "[bd:1,kick:5]" # gain 0.9 # att 0 # rel 0.7 d2 $ g $ mask "<t!32 [t!3 f]!8 t!24>" $ fix ((# legato 0.5) . (|* gain 0.9)) "cp" -- Adding a clap or snap sample to layer with certain snare hits $ "<~!4 s*<1 1 2 1> ~!3> ~ s*<1!3 <2 1 2 2>> [~ ~ ~ <~ s>]" # "[snare:15,sn:3,house:7,cp]" # legato 0.65 # pan 0.65 # gain 0.85 d3 $ g -- High hats! $ whenmod 4 3 (sometimes (fast 2)) $ mask "t . <t [t <t?!16 t!16> <t?!24 t!8> t]>" -- Elaguage $ mask "<t!6 t? t?*4 t!6 f [f t]>" -- Remove some of the hits to create tension at different points $ sometimesBy (slow 32 $ range 0 0.5 ("<0!3 1>" * sine)) (ply "1!7 <2 4>") -- Add some 16th note fills on the hi-hat towards the end of a bar $ fix (|* gain 0.85) "h2ogmhh" $ "d*8" # "[dr,house:3]" # gain (slow 16 $ range 0.6 0.95 saw) d4 $ g -- Bouncy beat FIXME $ mask "<f!3 t f t f t t!24 f!8 t!24>" -- Mask for beat $ someCyclesBy (slow 8 $ range 0 0.5 saw) (iter "1 <2!8 4!8 8!8 16!8>") $ slice 8 (run "<8!4 16!4 8!8 16!16> <8 8 <8 16> <16!3 [16 32]>>") $ "noir_beats:2" # speed "<1!24 2!8>" # cut 4 # hpf 250 # pan (slow 8 $ range 0.2 0.8 cosine) # gain (slow 16 $ range 0.65 0.9 saw) d5 $ g -- SUB MELODY $ slow 2 $ note ("<as4 g4 d4 g4>@5 c@2 bf4@1") # "808bd:1" # gain 1.7 # legato 2 # pan 0.45 # crush "<16!7 15 13!8>" # room 0.8 # sz 0.9 # dry 1 d6 $ g -- Ambient keys layer $ mask "<f!24 t!8>" $ note ("<as4 g4 <d4 d4 d d4> g4>") # "pad:2" # cut 6 # room 0.83 # sz 0.64 # att 0 # rel 1.3 # gain 0.7 d7 $ g -- BURNT Horizon bass $ mask "<<f!8 t!8> t!7 f t!3 f t!4 t!6 f f>" $ whenmod 32 24 (# djfbus 71 (slow 8 $ range 0.5 0.9 saw)) $ whenmod 32 16 (# squiz (range 2.5 10.5 perlin)) $ slow 2 $ note ("<g4 g4 d4 g4>@5 c@2 <d!3 as4>@1" - 12) # "superchip" # voice 0 # lpf 5000 # room 0.8 # sz 0.9 # delay (slow 16 $ range 0.4 0.8 saw) # delayfb (slow 8 $ range 0 0.75 saw) # delayt (slow 24 "<q e s>") # pitch2 "<2!3 4>" # cut 7 # pan "<0.2 0.8> <0.8!3 0.2>" # gain 0.65 d8 $ g -- Stab side bassline $ ply "2 <1!3 4>" $ iter 4 $ mask "<f!4 t!24 f!3 t>" $ note ("[b*<1 4>,<~ [~ <a? [a <a b>]>]>] . <g c>") # "bass1:26" # cut 8 # crushbus 81 (range 10 4 sine) # pan (slow 4 $ range 0.1 0.5 saw) # room 0.3 # sz 0.5 # gain 0.6