s0.initImage("/home/pln/Work/Hydra/olympics/flamme.png") s1.initImage("/home/pln/Work/Hydra/olympics/belem.avif") src(s0) .scale(0.8, 0.25) .scroll(() => -0.051 + Math.abs((time / 240) % 360),() => -0.1) .out(o0) src(o0) // .modulate(src(o0).scale(() => 1.5 + 0.5 * Math.sin(time / 20)), Math.sin(time / 10)) // GLITCH NOISE // BLEND WALL .blend(src(o0).scale(0.99), 0.8) // .blend(src(o0).scale(0.97), 0.8) .blend(src(o0).scale(() => 0.95 + 0.01 * Math.sin(time / 20)), 0.5) .blend(src(o0).scale(() => 0.93 + 0.01 * Math.sin(time / 18)), 0.25) .blend(src(o0).scale(() => 0.91 + 0.01 * Math.sin(time / 17)), 0.125) // .blend(src(o0).scale(0.89), 0.1) .out(o1) src(o1) .hue(0.3).luma(() => 0.5 + 0.3 * Math.sin(time / 9)) // .modulateRotate(voronoi(0.5,0.02,100000 * Math.sin(time / 4) / 10000 * Math.sin(time / 13))) .out(o2) src(s1) .scale(1.4, 1.1) .saturate(() => 1.5 + -0.25 * Math.sin(time)) .scroll(() => -0.15 + 0.05 * Math.sin(time / 10),-0.02) .mult(src(o2).brightness(0.1)) .diff(src(o2).brightness(() => -0.5 + 0.3 * Math.sin(time / 200))) .scale(1.1) .brightness(() => - 0.05 + 0.1 * Math.sin(time / 20)) .saturate(1.3) .out(o3) render(o3)